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This is a highlight reel from the Graveyard first-person game for the Full Sail University Project and Portfolio II course. In this reel, you will hear subtle ambiences of hooting owls, chirping crickets, blowing wind, and thunder.
The sound design process required the creation and re-editing of many sounds. I was able to layer, trim, fade and blend sound with Pro-tools while also editing them in WWise.
During this experience, I discovered the strength of Pro tools in editing and layering. I was most impressed with the WWise program and how it implements sound into the game interface.
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The Energy Loop was created
with static sound and a synth energy loop blended together. EQ and reverb were added for effect.
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Whispering voices were layered on top of each other to create a chorus of voices and then ran through an EQ and Reverb for depth.
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The Firepit loop was created with the editing of a crackling fireplace. Fades on both ends of the loop were inserted after
a wave trim to create a seamless loop.